var GameConstant = new Object({
    class: {
        none: "block-none",
        activeOne: "block-active-one",
        activeTwo: "block-active-two",
        activeThree: "block-active-three",
        activeFour: "block-active-four",
        activeFive: "block-active-five",
        activeSix: "block-active-six",
        activeSeven: "block-active-seven",
        fasten: "block-fasten"
    },
    blockOrigin: {
        x: 1,
        y: 1
    },
    keyCode: {
        rotate: 38,
        down: 40,
        right: 39,
        left: 37,
        quick: 17,
        pause: 13,
        score: 80
    },
    mapSize: {
        minX: 0,
        minY: 0,
        maxX: 19,
        maxY: 9
    },
    score: {
        oneLine: 10,
        twoLine: 25,
        threeLine: 45,
        fourLine: 70
    },
    evaluate: {
        scoreOne: 200,
        scoreTwo: 400,
        scoreThree: 600,
        scoreFour: 800,
        scoreFive: 1000,
        scoreSix: 1200,
        scoreSeven: 1500,
        levelOne: "放弃游戏吧",
        levelTwo: "菜的一逼",
        levelThree: "手残玩家",
        levelFour: "太水了~",
        levelFive: "技术还行",
        levelSix: "这么厉害",
        levelSeven: "大神玩家",
        levelEight: "神一般的存在"
    },
    speed: {
        minuteOne: 2,
        minuteTwo: 4,
        minuteThree: 6,
        minuteFour: 8,
        minuteFive: 10,
        minuteSix: 12,
        levelOne: 500,
        levelTwo: 400,
        levelThree: 300,
        levelFour: 200,
        levelFive: 150,
        levelSix: 100,
        levelSeven: 50
    },
    blockType: {
        typeZore: 0,    // 默认的方块
        typeOne: 1,
        typeTwo: 2,
        typeThree: 3,
        typeFour: 4,
        typeFive: 5,
        typeSix: 6,     // 长条
        typeSeven: 7,   // 方块
        typeEight: 8    // 固定的方块
    },
    activeBlockCount: 7
});